Resource packs may add their own events to sounds.json the command successfully plays these. ![]() For example, the sound event plays one of several pig sounds at random, because the event has multiple sounds associated with it. A sound event may be affiliated with multiple sounds, and the sound that is actually produced is chosen at random from them, modified by their "weight", just as the game normally would. Can be a sound event defined in sounds.json (for example, ). In Java Edition, must be a resource location. Can be a sound event defined in sound_definitions.json (for example, ). ![]() ![]() In Bedrock Edition, it must be either a single word (no spaces) or a quoted string. Playsound Arguments īE: sound: string: basic_string Specifies the sound to play.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |